
Introduction
Driving is an essential operation of every railway network. In Dovedale, a variety of trains and routes are provided to players, with no experience required. This guide provides you with everything you need to know about driving in Dovedale. It is highly recommended that you read the Signals, Signs and Headcodes pages before reading this guide to best understand driving procedures and regulations.
Getting Started
1.1 - Spawning Trains |
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Trains can be spawned by clicking on spawners located on the tracks in certain locations across the map. Spawners can only be used if the spawning zone is clear of trains. The locations of train spawners can be found on the List of Trains page, and in the spawn menu. Spawners are labelled with their train class and livery. Some spawners are group locked to Companies. |
1.2 - Driving UI | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The driving UI can be found at the bottom left of the screen when seat in a train. It provides important information to the driver about the status of the train and acts as a control panel for operating many features of the train. Below is a labelled image of the HUD with each section explained. ![]()
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1.4 - Controls |
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Primary driving controls (throttle, braking, and AWS) operate differently across platforms, but due to their importance they are easily accessible to all users. All other controls can be controlled via the HUD as described above. PCFor PC users, a list of all keybinds including primary and secondary driving controls can be found here. MobileUpon entering a train, mobile users will see large arrows appear on the sides of the screen, which can be used to control throttle and braking power. AWS is acknowledged by pressing the AWS sunflower on the driving HUD. ConsoleControls are linked to the Xbox controller as shown in the diagram below: ![]() |
1.5 - Automatic Warning System (AWS) |
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Automatic Warning System (AWS) is a system used to inform the driver of whether the next signal they are approaching is at proceed or at caution/danger, or of a significant speed reduction. Depending on the upcoming signal state, the AWS will either produce a 'beep' sound (as a warning indication), or a 'bell' sound (as a clear indication). If the train driver fails to acknowledge a warning indication, an emergency brake application is initiated by the AWS, and it can't be reduced until the driver acknowledges the warning. |
Driving Regulations
2.1 - Performing Movements |
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2.2 - Spawning & Commencing Service |
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2.3 - Stopping at Stations |
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2.4 - Appointing a Guard |
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Coming in 2.1.. |
2.5 - Shunting |
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2.6 - Coupling |
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A guide to coupling trains can be found here. |
2.7 - Electric Token Block Sections |
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2.8 - Waiting at a Danger Signal |
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2.9 - Permissive Working |
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Contingency Procedures
3.1 - Incorrect Train Routing |
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3.2 - Passing Signals at Danger |
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3.3 - Passing Unsafe Level Crossings |
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3.4 - Pilot Working |
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Emergency Procedures
4.1 - Signal Passed at Danger (SPAD) |
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Signal Passed at Danger (Abbreviated to SPAD) means that a driver has passed a signal displaying a danger indication without authority. Doing so could lead to a severe incident, possibly involving a derailment or collision. As such, the occurence of a SPAD should be treated seriously and acted upon immediately. If you pass a signal at danger without authority, you must:
SPAD is considered an in-game offence and players may be moderated if they SPAD deliberately or consistently. |
4.2 - Derailment or Collision |
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In the event of a derailment, you must stop your train immediately. You should despawn your train manually if you can. Derailments can be caused by speeding, SPADing resulting in running into unset points, signallers changing points beneath trains, or occasionally due to bugs. If you believe you have been derailed due to the actions of a signaller, you should try and resolve the situation in a civil manner. If for whatever reason a collision between two vehicles is about to occur, you must stop your train immediately. If a collision does occur, you should try to reverse the trains apart if they are not derailed, otherwise they must be despawned. You should consult with the other driver and the signaller to determine who is at fault for the collision. If the collision was caused intentionally or a driver refuses to remove a derailed train, you should call an admin for assistance. |
4.3 - Adverse Signal Change |
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If a signaller replaces a signal to danger without prior warning to the driver before a train has fully passed it, this is known as an adverse signal change. This may occur if the signaller needs to stop a train in an emergency, or by accident such as believing a train has fully cleared a signal when it hasn't. In this situation, you should stop your train immediately and contact the signaller to determine the intended actions. |