Signalling is perhaps one of the most important part of the railway, and exists to ensure the safety of people, trains, and the surrounding infrastructure. For the most part, this is ensured by having one train, in one section, at one time.
This guide will cover most of what you need to start signalling in Dovedale, however beforehand it is essential that you have read the Signals and Signs pages so you have sufficient knowledge of topics that are covered in this guide.
An Introduction to Signalling
1.1 - The History |
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Railways in a modern sense started in 1830 with the Liverpool and Manchester Railway. At first there was little need for signals or signalling; trains were rare and travelled at low speeds. That being said, by the 1840s, a number of accidents occurred, which prompted the introduction of the first railway signalling systems. The first major innovation was time interval working, and was introduced to prevent accidents on the railway alongside fixed signals or hand signallers. The principles of the operation were:
Whilst this was an improvement on the old regime, time interval working was fatally flawed. If a train broke down or came across an obstruction, the next train could crash into it. Prompted again by more accidents, it became clear that a space interval rather than a time interval was required, and thus by the 1850s, the foundation of all modern signalling - absolute block - was created. |
1.2 - The Basics: Block Signalling |
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Block signalling is the first principle of all modern signalling systems, the general principle being that there should only be one train, in one section, at one time, with few exceptions. Absolute block came as a result of incidents in the time interval system in the 1850s. It was made mandatory for all railways in 1889 and forms the basis of all modern railway signalling. In fact, there are still many signal boxes working under this methodology today. In principle:
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Signal Box Equipment
2.1 - Lever Frame | |||||||||||||||||||||||||||
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Each lever is coloured, representative of what it controls. A list of all colours in the game are in section 2.2 below - please note these differ from real life standards in some places. When a lever is in the frame/pointing away from you, it is referred to as being in the "normal" position. If a lever is out of the frame/pointed towards you, it is in the "reverse" position. Levers are coloured to help you identify their function at a glance. Please note, in some cases these differ from real life standards. The colours currently in use are as follows:
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2.2 - Route Relay Interlocking System |
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At Marigot Crossing Signal Box, there is a not a lever frame, but a signalling panel in use, which is referred to as a route relay interlocking system. The route relay interlocking system is broadly based off of the principles of the eNtry eXit (NX) panel. Mobile users cannot use this feature at the moment. In order to use the system, you must:
Routes will not set if the next signal is already cleared. For example, if you try to set a route from 13 to 14 while 14 has a route set from it, it will not clear 13. In order to cancel a route, you can right click the button by the signal you wish to reset. Once a route is set, white lights will illuminate the route set. These lights will change colour to red when a train occupies the section. All actions are logged and can be viewed on the display boards above the panel. ![]() |
2.4 - Terminus Indicator |
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![]() Between Dovedale Central and Dovedale East, there are terminus indicators, aimed to reduce congestion. These tell the signaller ahead where to route the next train, either towards Gleethrop End, towards Pallion Harbour or for terminating at Dovedale Central. The signaller at Dovedale East is expected to communicate with trains and set the indicator by pressing the small bars at the side of the corresponding system. A 'green' circle indicated that that is where the train should be routed towards. When the status of the destination indicator is changed, its bell will ring to notify the other side. |
2.5 - Track Circuits |
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![]() In all signal boxes aside from Benyhone Loop Signal Box, the map contains either red dots or lines that will light up. This shows the location of trains without the signaller having to look for them. This is particularly useful in signal boxes that lack line of sight with certain areas. When a train is shown to have passed a signal, it means you should pull the lever for that signal. |
2.6 - Barrier Pedestals & Gate Wheels |
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In most signal boxes, level crossings are operated by a barrier pedestal. The barrier pedestal has a switch in the middle, allowing you to switch between the "raise" and "lower" position. Before you can clear any signals over the crossing, you must:
After all trains have passed and it is safe to do so, you should raise the barriers. Marigot Crossing Signal Box is fitted with a gate wheel. The same procedure should be followed, however the gates are operated through the "R" and "F" keys on your keyboard.![]() ![]() |
Absolute Block Signalling
3.3 - Bell Signals |
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Bell signals are used to communicate between signal boxes, and are still used today in lieu of telephone communications. Bell codes have distinct advantages over verbal communication, namely:
A full list of bell codes can be found within all signal boxes, however a list of some commonly found ones can be found on the bell codes page. You must acknowledge all bell signals by repeating them. You must not consider any bell signal as understood until it has been correctly acknowledged. You must send call attention (1) and have it acknowledged before you send any other bell signal, except for:
In most boxes, there is more than 1 bell. To differentiate the difference between those, you can click on the metal bell itself to hear the sound. This will not notify the other signaller. |
3.5 - Procedure: Opening, Closing & Testing |
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Opening a Signal BoxWhen you open your signal box you must send opening of signal box to all surrounding signal boxes.
Closing a Signal BoxWhen you close your signal box you must:
Testing EquipmentAs soon as possible after opening, if no trains are immediately due to be signalled, you must test your bells and block indicators. Absolute Block Procedure
Electric Token Block Procedure
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3.6 - Procedure: Shunt Into Forward Section |
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This regulation must be used when a train needs to pass your last stop signal into the block section for shunting purposes. When sending shunt into forward section, you must:
If you receive shunt into forward section you must:
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3.7 - Procedure: Blocking Back |
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This regulation must be used when you must send a train on the wrong direction for shunting purposes. If you're shunting train on the right direction, see shunt into forward section. If you are intending to send Blocking Back, you must:
When you are receiving Blocking Back, you must:
You must not acknowledge blocking back if you have allowed a movement toward the sending signal box which would conflict with the shunting movement at the sending signal box. On a single line, you must use shunting train into forward section instead of blocking back. |
3.8 - Procedure: Cancelling & Train Incorrectly Described |
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CancellingIf a train is not going to proceed but you have already sent is line clear or train entering section, you must:
If you receive cancelling (3-5) you must acknowledge it and place your commutator to normal. Train Incorrectly DescribedIf you have sent the incorrect line clear and the signal box in advance has acknowledged it, you must:
If you receive train incorrectly described (5-3), you must acknowledge it and then acknowledge the correct is line clear. Do not move the commutator on the block instrument. |
3.9 - Procedure: Obstruction Danger |
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When to SendYou must send obstruction danger if you need to stop trains coming towards your signal box due to an obstruction or other emergency within the block section. You must immediately, and without sending call attention, send obstruction danger (6) to all relevant signal boxes. You must send obstruction danger even if you have not received is line clear or train entering section. You must also send obstruction danger if a train is approaching which you have not:
You do not need to send obstruction danger if you can move facing points to a line that is clear. Sending Obstruction DangerWhen sending obstruction danger (6) you must:
You must then tell all relevant signallers the reason for sending obstruction danger. You must then reach a clear understanding of the lines affected and which can be re-opened for trains. If you receive train or vehicles proceeding without authority in the right direction (4-5-5) after sending obstruction danger, you must take all possible actions to stop the approaching train. If you receive cancelling for a train which has been acknowledged before you sent obstruction danger, you must acknowledge it but keep the block instrument at train on line. Receiving Obstruction DangerIf you receive obstruction danger (6) you must:
If no train has been signalled towards the sending signal box, you must acknowledge obstruction danger. If you cannot stop a train heading towards the signal box, or there is already a train in section, you must not acknowledge obstruction danger and immediately send train or vehicles proceeding without authority in the right direction. If you succeed in stopping a train, you must then acknowledge obstruction danger and send cancelling. You must then find out why obstruction danger was sent, and reach a clear understanding of the lines that remain blocked and which can be re-opened for trains. Obstruction RemovedWhen the obstruction has been removed, or if a train can pass clear of the obstruction, you must send call attention followed by obstruction removed (2-1-2) and place your block instrument to normal. However, if there is a train in section you must not send obstruction removed until that train is clear of the section. |
3.10 - Procedure: Train or Vehicles Proceeding Without Authority |
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Train or vehicles proceeding without authority in the right direction (4-5-5)If a train or vehicle proceeds without authority in the right direction, you must:
If you receive train or vehicle proceeds without authority in the right direction, you must:
If there is already a train in section, you must:
If there is no train in section you must send train out of section and signal the next train as normal. Train or vehicles proceeding without authority in the wrong direction (2-5-5)If a train or vehicle proceeds without authority in the wrong direction, you must:
If you receive train or vehicle proceeds without authority in the wrong direction, you must:
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Electric Token Block Signalling
4.1 - Tokens and Occupation Keys |
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![]() On the line between Benyhone Loop Signal Box and Fanory Mill Signal Box, the Electric Token Block regulations are used to signal trains. Like the Absolute Block regulations seen above, the main principle of the system is to have one train, in one section, at one time. ETB, however, is fundamentally different in that drivers must be in possession of an object, known as a token, to proceed onto the single line block section. Both boxes make use of a Tyer's No.9 Key Token Instrument. These consist of:
When signalling a train using the token instruments, the same procedures must be followed as the absolute block system mentioned above in section 3.1, however:
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Operating Signals
5.1 - Clearing and Replacing Signals |
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Clearing Stop SignalsBefore clearing a stop signal, you must ensure that:
Where the next stop signal is at danger, you must not clear a signal that cannot display a caution aspect until the train is nearly at a stand. This is to ensure that the driver's speed is controlled to stop at the next signal. Replacing Stop SignalsYou must replace a stop signal to danger as soon as the last vehicle has passed the signal, and it has passed over all points facing to the movement. Clearing Distant SignalsBefore clearing a distant signal, you must ensure that all stop signals until the next distant signal or until the end of the section are set to clear. Replacing Distant SignalsYou must replace a distant signal to caution as soon as the train has passed the signal. Clearing Shunt SignalsYou should always attempt to clear all shunt signals required for the movement before allowing the driver to proceed. If you cannot clear all shunt signals, and you need to stop the train at an intermediate shunt signal, you should first advise the driver. |
5.2 - Passing Signals at Danger |
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Before authorising a driver to pass a signal at danger, you must ensure that:
When passing a signal at danger, you must reach a clear understanding with the driver as to what move will occur. You must tell the driver:
You may then provide verbal authority to pass the signal, or provide a yellow handsignal. |
5.3 - Making Unsignalled Moves |
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Before making an unsignalled move, you must ensure that:
You must reach a clear understanding with the driver as to what move will occur. You must then either:
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5.4 - Signal Passed at Danger |
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If a train has passed a signal at danger, or you have been made aware of a train heading towards your signal box without authority, you must:
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Additional Resources
6.1 - Charts |
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See the Charts page and the System Map for guides and maps on the game respectively. |
6.2 - Related Video |
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The following video may be useful for those willing to learn more on the topic. |
6.3 - Related Pages |
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References